As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the ...
Into the second part of our Killzone 2 coverage, and with it, analysis of three more campaigns, plus a primer on Deferred Rendering - the key technology that runs the game's engine. Deferred Rendering ...
Epic Games touted their VR-optimized forward renderer as the reason why their forthcoming Robo Recall game looks so crisp in VR. Now the tech is available to all Unreal Engine developers in version ...
Epic announced a host of new features in their Unreal Engine 3 development platform today at this year's GDC, the biggest of which is support for DirectX 11 and its assorted tools. The problem is, for ...
The Unity game engine has received the first update in what its creators describe as a 'new cycle that introduces a major upgrade to [its] core technology', though with the proviso that many of its ...
As the technical director at The Creative Assembly, I have been programming – mostly in video games – since 1979. Recently I have been helping with the graphics optimisation work on Total War: Shogun ...
While MLAA is now an important component in Sony's performance-enhancing Edge tools, the development schedule required that Slightly Mad utilised a pre-release ...
The Unity game engine has received the first update in what its creators describe as a 'new cycle that introduces a major upgrade to [its] core technology', though with the proviso that many of its ...