Announced at GDC Festival of Gaming, Google described its improved Cloud platform as a specially designed 'engine' for games that brings together services like Gemini 3 Pro, Flash, Gemini Enterprise, ...
Game designers are using AI to change how games are funded, built and brought to life, all while keeping creative ownership ...
Tencent Games has revealed its programme for the 2026 Game Developers Conference (GDC), featuring more than 20 sessions and a ...
Creative Bloq on MSN
A new type of AI game makes players the creators
Fabula Rasa is different every time.
The video game industry is hellbent on harnessing the power of generative AI to boost productivity and dream up virtual worlds — while also cutting costs, of course. According to a recent Google Cloud ...
Now, Bethesda Game Studios boss Todd Howard, who’s responsible for directing beloved RPGs such as Oblivion, Skyrim and Fallout 4, has weighed in on the subject. Speaking on the Kinda Funny Gamescast ...
Sarah has been an editor and contributor for GameRant since 2015. She kicked off her video game journey after meeting her first Chocobo, she never looked back. After years of playing them, she decided ...
With over 300 bylines for major publications including CNET, ZDNET, and CNBC Select, Evan is a journalist with extensive experience writing news, reviews, and features across gaming, tech, AI, ...
Generative AI is being used to create and speed up game development, threatening creative jobs. So how do we know if a game is AI-generated?
As generative AI becomes more prevalent, it will change the way video games are made... but not in the way company CEOs currently predict.
Artificial intelligence is no longer the "future" of game development. It’s already reshaping how studios build, ship and scale mobile games. Rather than a theoretical trend or an optional experiment, ...
Arc Raiders' use of AI tools continues to create divides in gaming. The CEO of its developer's parent company, Nexon, recently claimed that generative artificial intelligence tools are everywhere in ...
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