Gamification is used in industries and businesses around the world to help improve motivation, results, and other important factors. When executed well, it not only helps improve an individual’s ...
This studio course will explore the use of gamification and game-based learning in the higher education context. Topics include exploring how play can enhance student learning, what gamification and ...
This self-paced course will guide you through the principles of gamification, specifically related to the online learning environment. You will learn the process to create gamified learning activities ...
There's a fledgling aviator out there who will likely be getting an aviation video game this holiday season. Your mother ...
KITCHENER-WATERLOO, ONTARIO--(Marketwired - Apr 14, 2014) - Desire2Learn (D2L), the EdTech company that created the world's first truly integrated learning platform, today announced that Lambton ...
Dave Doucette is director of West Coast higher education sales for CDW•G. In organizational change theory, “champions” are individuals who push an organization past its comfort zone into new, ...
The following post was published on the Knowledge@Wharton website on December 5, 2012. Can work be fun? Is it possible for customers to have the same deep engagement with an organization's products or ...
Research shows 70% of business transformation efforts fail due to lack of engagement. My colleagues working at large legacy-era companies might estimate closer to 90%. Whatever the case, in an age ...
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